While many role-playing games tend to follow the plan that the Game Master (or module creator) set out for the players, it is a common occurrence for the players to do something the Game Master did not predict, let alone plan for, which the Game Master must then find a way to work with or around. The panel will discuss the various ways that players are likely to defy Game Master expectations, and how a Game Master can leverage these detours, rather than fight the players on them, to improve both the game and their players' experience.