Running a Role-Playing Game for children and younger teens is often different from running a game for adults. There are topics which are inappropriate, and challenges they won't have the life experience or maturity to handle. At the same time, the opportunity to get into character and explore a different world can be fun, inspiring, educational, even therapeutic, or any combination thereof. This panel explores the unique challenges a Game Master must deal with when running a game for young players, and why doing so is worth the extra effort.