There is more to a good game setting that just monsters to kill and puzzles to solve. Maps, towns, character, economy, technology, ecology, everything from the price of an apple to the motives of kings is a piece of the world. If the pieces fit together, the game world feels real, coming to life around the players as they move through it. If the pieces don't fit, the inconsistencies can leave players anywhere from confused to annoyed. This panel will discuss tools and tips for building and maintaining consistency keeping a setting alive and interesting.